Mass Effect 2 Should I Upload the Virus or Destroy the One

Haratar interior

Legion has learned that the geth heretics have adapted a Reaper virus which, when uploaded, will hogtie the normal geth to join them in their war confronting organic life. This virus must be stopped.

Contents

  • one Acquisition
  • 2 Preparation
  • 3 Walkthrough
    • three.i Heretic Station Approach
    • three.2 Heretic Station Entrance
    • three.iii Heretic Station Interior
    • iii.4 Concord Position
    • 3.5 Evacuation
    • three.half dozen Normandy
  • 4 Enemies
  • five Mass Effect 3 Consequences
  • 6 Mission Summary
  • vii Trivia
  • 8 References

Acquisition

The player volition recover Legion at the terminate of the Reaper IFF mission and may cull to go on it onboard and actuate it. Quondam subsequently activating Legion, Kelly volition say that Legion wants to talk. If the player has already completed every other major mission (Not assignments), this mission will be bachelor immediately after talking to Legion for the outset time, which also prevents Shepard from immediately leaving the Normandy during the IFF installation when accessing the Galaxy Map. The heretic geth accept written a virus that would bring all geth to their side. The virus is at Heretic Station.

Training

Legion can utilise an assault or sniper burglarize, and has the valuable AI Hacking and Combat Drone powers: putting some points into AI Hacking is particularly recommended for this mission. Since the geth y'all will exist facing emphasize shields for defense, someone with Overload and/or Disruptor Ammo would be a useful companion. Tali is an excellent squadmate to bring along as yous can never have too much AI Hacking versus geth and her Energy Bleed power is quite handy likewise. Also, the Heretic Station is a depression-gravity environment since the geth don't require gravity to role, and so physics-based attacks such equally biotics or Concussive Shot accept increased effect: enemies will often be sent flying, giving you more time to shoot them. If yous're a Vanguard, y'all will particularly enjoy the increased force your Charge has on this mission!

In terms of heavy weapons the large area of effect and oversupply control properties of the K-622 Avalanche and the Arc Projector brand them good standard options; nevertheless, this mission also provides some interesting opportunities for the more niche M-490 Blackstorm to smooth.

Caution: The upshot and aftermath of this mission can take meaning story consequences if you lot decide to import your game to Mass Event 3 (meet below for full details).

Walkthrough

Heretic Station Approach

Heretic Station

Shepard and the team approach Heretic Station undetected because of the Normandy'southward stealth systems. Joker remarks that should whatever geth look out a window they are not cloaked to the visible spectrum; however, Legion replies that windows are a structural weakness that are not nowadays on the station. The team boards the station.

Heretic Station Archway

When you arrive Legion tells Shepard that there is no air and picayune gravity because the geth require neither. Legion then informs Shepard that there is an culling pick to the plan. Instead of destroying the station, Legion says that the virus is finished and Legion could change the virus and bring the geth dorsum into the main geth fold, which would cease them from aiding the Reapers. Legion is unsure near either path and when asked says it needs more data before cartoon a conclusion. Move down the hall, grab the med-kit with medi-gel and head into the next room.

Upon inbound the room, Legion will say that the geth are currently in separate nodes to articulate out the backlog data that Legion uploaded at the commencement of the mission. The greenish lines on the floor of the rooms should not be crossed unless you are in position to take out the geth fastened to the hubs. Your squadmates can too cross the lines and trip the alarms. Motion effectually the room and go into position earlier stepping on the line. Overloading or destroying the hubs sends the geth attached to information technology into stupor for a few seconds and allows you lot to make the showtime strike. The Geth Troopers and Geth Hunter that were attached to the node eject and attack you lot. It is easy to take them down before they have a real chance to hurt you. When they are downwards a cutscene will play and Legion will explicate how the hubs work and explain the shared geth experience. You can again inquire about the decision simply again Legion is unsure. Salve the Geth Hub (+3000 credits) before leaving.

The Rocket Drone has an explosive personality, but is uninterested in the Geth Hunter

The next hallway contains some inactive Rocket Drones. Legion says that it can hack them and they volition fight for almost ten seconds before they cocky-destruct. As you move down the hallway the door at the other end will open and some geth will spill out. Hack the Rocket Drones, take comprehend and fight them until they fall. Move on and into the next room.

Note: You tin take friendly burn from the Rocket Drones, then don't stand in front end of them! You can also be damaged when they self-destruct or are destroyed by enemy fire.

Exist careful as you enter this room considering there are two geth hubs. 1 ahead to the left in the apse; the second is in an alcove next to the exit door. You lot volition have to cantankerous the lines to get into encompass for this room but focus on the geth ahead of you for at present. Quickly cantankerous the line and overload the hub if you can (shoot it if y'all can't), thus activating the geth. Concentrate burn on the dangerous Geth Hunter to make certain it goes down immediately. One time those geth are down, make certain to accept out the other Hunter first so information technology does not shut in, and so move to where the other hub is and accept out the other geth. You tin can also utilise the window of sorts on the entrance hallway for another expert position for the second group. When the geth finally fall, relieve the first Geth Hub (+3000 credits) and and then salvage the 2d Geth Hub (+3000 credits) and move into the hallway.

Legion works on building consensus with the heretic geth

This hallway has some Geth Troopers so utilise comprehend and have them out. When the geth autumn motility to the stop of the hallway and grab the med-kit with medi-gel. Move up the ramps to the next room. Information technology is recommended yous salve earlier entering this room. This room contains a storage room of sorts and has trivial cover. Notice what you tin, usually along the railings on the side yous enter from. There are ii Rocket Drones in the heart of the room and activate only 1 at a time. At that place will exist ii waves of Troopers and Hunters. Normally the geth would run through the center of the room, only lookout man out for whatever that will non go through the center and will go across the sides. Once you lot manage to take down the enemies, movement effectually the room and collect whatever thermal clips to refill on ammo.

Move to the door, open it, and go in the hallway. At the other cease are some power cells and med-kit with medi-gel, grab them both before moving downwardly the ramps to the next area and deeper into the station. Once you are down the ramps go to the correct and pick upwards a crate of Refined Palladium (+2000 palladium) and the head over to the door. Save the game earlier going in.

Heretic Station Interior

Once in the side by side room immediately accept cover and combat the geth that are already in the room. There is a collection of two Geth Troopers and a Geth Hunter that will cloak once you enter the room. Target the Hunter first and so the Troopers. There is an inactive Rocket Drone in the room that can assist you in this fight. Once the geth are down the non-Legion squadmate will ask how long the room outside the windows is. Legion responds that the station is over xv kilometers long and the room probable runs the length of it. Before leaving the room go backside where you entered to bypass a Geth Terminal for a Geth Shield Boost upgrade. Motion through the next door and watch out for the information lines on the floor as yous movement up through this room with the iv massive tanks.

"How could we have become so different? Why can we no longer understand each other? What did we do wrong?"

Once you sally in the next room, have cover equally there are ii more geth hubs in the room, 1 to your left, and the other to the correct. If you tin, have out one of the hubs at a fourth dimension. Pick one of the hubs to which yous can become a clear line of sight and either Overload information technology or shoot it. Endeavor to take out this start group speedily (or at least the Hunter), before the other group of geth emerges from its hub. Now utilize cover, powers, and whatsoever else you can do to become the geth to fall the fastest. Note that you can abscond support the ramp yous entered from if things get too hot, and if your squadmates autumn then reviving them when they are behind the geth will distract them and help you go back into the fight.

Tip: If you have the Shockwave power available it'due south possible to trigger this fight from the relative safety of the ramp leading into the area past aiming through the walls of the server rooms. If you get the aim right you can destroy one of the geth server hubs from this location which will trigger all of the geth to become agile and attack. All of the cloaked Hunters will charge upwardly the ramp at you but you'll have plenty of time and infinite to see them coming and have them out or hack them while the other geth won't come up afterward you and you tin can go along retreating up the ramp as needed. Be sure to order your squadmates to hold position or retreat every bit needed or they may accuse out to their deaths. If you don't have Shockwave available the 1000-490 Blackstorm's projectile can impairment enemies through walls so if you lot don't mind spending the ammo firing a shot confronting the wall of one of the server rooms is some other way to trigger the fight without going all the way down the ramp.

Insanity Tip: Spamming the Thou-622 Avalanche or some other heavy weapon at one of the geth hub rooms volition allow y'all knock one group of geth out of the fight and notwithstanding have fourth dimension to get to embrace before the second group emerges. Striking the grouping with one or two shield stripping abilities first will help soften them up.

One time they are downwardly, save the get-go Geth Hub (+3000 credits), salvage the second Geth Hub (+3000 credits), and so pick up clips and move on. The adjacent hallway contains what appears to be a massive server room. When you pass one of the windows, you tin can initiate a chat with Legion. It will explicate that the room is a server room, of sorts: the massive computers comprise the sum of the commonage memories of these geth. Legion takes a adept look and reflects on how the heretic geth and the true geth accept grown autonomously. You can comment on that and ask him about the determination. It will still be unsure and a debate will be raging in the core.

Move into the next room and for once, there are no enemies. Take a moment to observe your surroundings and don't activate any of the Rocket Drones still as y'all volition demand them in a few minutes. Note the location of the merely two ammo cartridges in the room – these respawn, and you volition likely demand to return to them from time to time during the upcoming boxing.

Note: There is a med-kit next to the geth panel that yous tin take now or after the boxing.

Motion to the console in the centre, salve your game, select the console, and dialogue will announced with some options. Legion says that the virus is completed and that information technology must exist deleted. Legion volition say that while the virus is beingness deleted/contradistinct, all the geth on the station will become aware of the team'due south presence and volition endeavor to stop them. Select the dialogue choice to proceed and fix for wave after wave of geth.

Agree Position

Legion asks Shepard to make a decision

This next expanse is only about killing geth before they take a take a chance to go to your position. The waves are composed as follows:

  • Moving ridge 1: Geth Troopers
  • Wave 2: Geth Troopers, Geth Rocket Troopers
  • Wave 3: Geth Troopers, Geth Hunters
  • Wave 4: Geth Troopers, Geth Rocket Troopers, Geth Hunters

Note: The number of waves and their compositions are the same on whatsoever difficulty level, just it is not clear if the same is truthful of the number of enemies within each moving ridge.

Combat Strategy: Taking cover backside the 3 boxes that form an arc behind the geth terminal is generally the best place to consummate this battle at all difficulty levels. Helpfully, there is a respawning thermal clip at this location. All of the geth that climb up volition accept cover at the summit of the right and left staircases and even the Hunters usually won't storm your position, though it'southward wise to keep visually scanning both left and right sides to make sure you're not being flanked.

Combat Tips:

  • Don't activate all the Rocket Drones in i wave and try to save as many equally possible for later waves that are harder. If y'all manage to relieve everything until at to the lowest degree the Hunters kickoff to announced, you lot will be much safer.
    • There are six Rocket Drones on the lower level and two on the upper level, salve the final two on the upper level for the final wave, and non until you lot need them.
    • There is a limit to how many defenses Legion tin hack at a time (about 2-3) if you try to hack as well many Legion will state that information technology is unable to exercise so.
  • Use AI Hacking from Legion and every bit many other sources as possible to get the geth to thin their own ranks; this is likewise of import as it prevents the geth from focusing on and destroying any of the Rocket Drones you hack. Be proactive and start hacking the geth from the upper level while the waves are approaching from the lower level, then retreat back to cover once they reach the stairs. Try to prioritize hacking the Rocket Troopers as their shots deal loftier damage and tin can knock other geth off their feet. Geth Hunters are also good targets.
  • Downed squadmates revive automatically once a wave is fully eliminated and so if one dies but the wave has thinned out consider saving your medi-gel.
  • Your squadmates will forget their concord orders between waves then put them back into embrace if they pop out.

Legion defers to Shepard's judgment

One time all the geth are downward you re-engage in conversation with Legion. It states that the virus has been deleted and asks what the side by side pace is. Yous tin can, for the last time, ask for Legion's stance and again information technology cannot decide. Y'all can also ask why information technology is leaving the decision to you. Information technology replies that you have fought the heretic geth and that is why the decision is left to Shepard. Brand your option.

Rewrite the heretics (Paragon):

  • Legion will country that the station will release an EMP to rewrite them and it will also damage whatsoever unshielded organic tissue in a large radius. The station is unshielded. Your other squadmate states that that would have been prissy to know earlier.
  • This solution might nowadays a problem downwards the route with the integration of the memories of the heretic geth into the geth collective, and it will make the geth stronger as a whole. Yous will also be awarded a big number of Paragon points.

Destroy the heretics (Renegade):

  • Legion states that information technology will plummet the antimatter confinement bottle in the station's cadre, destroying the station and anything left onboard.
  • While this will destroy the main heretic stronghold there will still be other holdouts which may present problems in the future. This choice volition award substantial Renegade points.

No matter your pick, you volition be left with simply three minutes to evacuate the station.

Evacuation

The geth do not seem keen on the Commander leaving the station

One time the chat ends, the three-infinitesimal countdown volition start. At the end of those iii minutes, yous will die if you can't go out. This is actually plenty of time to destroy all the remaining enemies every bit long as you don't mess around, and so move deliberately only don't panic as that can pb to fatal mistakes. Get downwardly the hallway to the right of the console and take embrace as the geth will endeavour to end you. Keep moving and shooting until you accomplish the second turn. Send your squad in offset because there is a Geth Prime number around the corner. Sending your squadmates in offset will distract it while you can use the corner every bit embrace to take out the Geth Prime. Watch your remaining time, because if you lot take too long you volition die.

Tip: You practise non take to defeat all the enemies to complete the mission – borer the airlock at the other end of the room will outcome in instant victory and a cutscene. An Infiltrator, for case, can cloak and need not hang around to take downwards the Geth Prime, and other classes may also exist able to "leave early" once the geth are distracted (e.g. with AI Hacking, Stasis, or even Charge).

When you tin, motion across the room they were in and to the door to go out back to the Normandy. The ending cutscene volition play, showing your decision of whether to rewrite the heretics or blow up the station. If you chose to rewrite, an EMP blast will show; if you chose to destroy the base, it will blow upward.

Normandy

See besides: Loyalty#Confrontations

Tali confronts Legion

In one case back on the Normandy Joker volition inform yous that Tali and Legion are having a heated discussion, if Tali's loyalty mission has already been completed and you did not employ the show. Once you lot make it at the AI Core, you see Tali aiming an SMG at Legion. She yells at you that, even though she was willing to work with a geth, Legion was trying to ship classified information almost the Migrant Fleet to the geth. Legion states in its defense force that it knows the quarians were performing weapons tests on geth and that it was trying to protect its people from a possible assault, farther citing Tali's willingness to be exiled for the sake of her ain people as a like action. If Tali was exiled, Legion will, instead of citing Tali's willingness to be exiled, question why Tali still protects the quarians.

You can either side with Legion or Tali or you can besides use a Paragon or Renegade choice to get them both to agree. If yous use this option then Legion will agree not to transmit Tali's data for the sake of "unit cohesion," and Tali will volunteer some non-classified data for Legion instead. If you lot neglect either option and then you will lose the loyalty of one of the squadmates.

It is possible to salvage the loyalty of Legion if y'all had bereft Paragon/Renegade to break up the initial confrontation with Tali. During the initial confrontation, tell Legion to end its transmission, thus maintaining Tali's loyalty only losing Legion'southward. Then, after the conversation ends, immediately speak to Legion again. A loftier Renegade score will let y'all to tell Legion that you "lied" about the information transmission to keep Tali happy. Legion will recognize this as "a logical decision", regaining Legion'south loyalty. The required Renegade is high, only not as high every bit the initial conversation. If you cull this option, and so both Legion and Tali volition remain loyal.

Enemies

  • Combat Drone
  • Geth Trooper
  • Geth Prime
  • Geth Hunter
  • Geth Rocket Trooper

Mass Effect three Consequences

If the heretics are rewritten and you in Mass Effect iii choose to ally with geth forces or make peace between them and the quarians, the Geth Fleet War Asset will receive a significant bonus (+150, 450 total). Still, destruction of the heretics provides like penalty (-150, only 150 full).

Bonuses and penalties to Quarian state of war assets are exactly the same, just in the opposite direction (3 x +50 if destroyed or 3 10 -50 if rewritten). This means, if y'all choose to make peace and learn both geth and quarian help, your maximum War Asset value will be the aforementioned any way yous decide here.

After Priority: Geth Dreadnought, Shepard can inquire to Legion well-nigh the heretics. Legion will inform Shepard about the consequence of their deportment. However, if Legion had died in the suicide mission, the Geth VI will respond in confusion as to why Legion deferred the selection of the heretics' fate to an organic.

During Priority: Rannoch, when the fourth dimension comes to cull between siding with the geth, siding with the quarians or resolving the conflict peacefully, the fate of the heretics is one of the numerous factors in whether peace will be a possibility or not. Destroying the heretics works in favour of peace, but isn't required.

Mission Summary

Renegade Route: Destruction of geth heretics may modify entire galactic mural. Bolstering observation of geth space to monitor any fleet movements. Regardless, data recovered from geth station offered valuable insight into AI social and technological processes. Legion should be committed to the mission later on Shepard'southward help with the geth heretics.

Paragon Route: Rewriting of geth heretics will make primary geth faction significantly more powerful. Given perception of Reapers, they may be possible allies, though long-term cooperation remains unlikely. Regardless, data recovered from geth station offered valuable insight into AI social and technological processes. Legion should be committed to the mission after Shepard's assistance with the geth heretics.

  • Experience Reward: 750 (937)
  • Credits: 30,000
    • Cerberus Funding: 15,000
    • Credits Found: 15,000
  • Resources:
    • Palladium: 2,000
  • Upgrades:
    • Geth Shield Strength (Cyclonic Particles)
  • Powers:
    • Legion: Geth Shield Boost

Trivia

  • When Shepard asks about how the virus works, in the kickoff conversation, Legion will respond, "An equation with a result of one.33382 returns as 1.33381. This changes the consequence of all higher processes. We will reach different conclusions." This is a reference to the Pentium FDIV bug.
  • If Shepard chooses the Paragon response in the get-go dialogue later on entering Heretic Station, Legion responds, "You cannot negotiate with them. They do not share your pity, remorse, or fear." This is probably a reference to the 1984 motion picture The Terminator, as Kyle Reese explains to Sarah Connor that the T-800 Terminator "cannot be bargained with, cannot be reasoned with, it doesn't feel compassion, or remorse, or fearfulness".
  • During Legion'southward try to notice consensus, Legion states that it has 573 processes voting for re-purposing the virus and 571 voting for destroying the station, leading to a total of 1,144. This is 39 fewer than the stated total of 1,183; since Legion mentions earlier that its high-level processes had not reached consensus, i possibility is that some of its lower-level processes practise not participate in this decision. Alternatively, it may be that those 39 processes are still "on the fence", or perhaps even abstaining – that is, if the geth accept such a concept.
  • When hacking turrets aboard the station, Legion occasionally utters "Executing sudo command." This is likely a reference to the common Unix command sudo, which allows ordinary users to run the commands that crave superuser (root) permissions.
  • When hacking turrets, Legion will as well sometimes say, "Assuming control," similar to Harbinger'due south argument when possessing Collectors.
  • The tower defense minigame was worked into the mission when tech designer Keith Hayward suggested he could utilize Unreal Engine'due south Kismet scripting to code it without whatsoever external programming support.[1]
  • Given the context of the mission, "A House Divided" might be a reference to one of US President Abraham Lincoln's showtime speeches on slavery, which itself was a reference to Matthew 12:25 in the Bible, when Jesus said, "Every kingdom divided against itself volition be ruined, and every city or household divided against itself will not stand."

References

  1. https://www.vice.com/en_us/article/g5x5ey/why-mass-effect-2-was-the-series-pinnacle-and-what-to-learn-from-it

toutchertakedent.blogspot.com

Source: https://masseffect.fandom.com/wiki/Legion:_A_House_Divided

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